Thursday, June 28, 2012

Galaxy Fall

My latest project is an Android game built with Unity and Blender. The project has barely gotten started but I already see a lot of promise with it, particularly working with rigidbodies and Unity's physic engine which is a new experience for me. There aren't many enemies yet, mostly just asteroids and the player ship, neither of which are textured yet, but just to give you some idea of what I'm looking at I'm going to throw some early screenshots down below.

PHP HTML Database Project

Here is a PHP and HTML project developed in my Software Development I course.  This project was to build and maintain an online database of graduate students’ personal and academic information as well as professor’s notes and comments. The system required users log in with their email and password, giving them access as a student, faculty member, or administrator. Student log in roles could view their own academic information and edit personal information and their profile picture. Faculty could view any student’s information, being able to search for students by name, student id number, or by academic advisor. They could then edit student’s academic information and leave notes on the student in a comment box accessible only by other faculty members. The administrator role did not have access to any student information, but could add faculty emails to an internal list that determined whose login was granted faculty access. You can download the files for that here.  

This contains one cgi file that actually runs the show, the school logo, plus an image folder for student pictures, a couple of test data files containing mock student data, and a data file containing faculty login info.  In this system the EUIDs and passwords are the same.  You can access test data by entering in the file names as the EUID and password.  The admin login EUID and password is 123xyz. Finally, there is a user guide that documents how to use the system.


Ok, I realize I kind of abandoned this blog, but I'd like to take it back up again now that I have the time.  First off, as I am now graduated from UNT and looking for my first job, I am going to throw up links to some of my various projects both for the benefit of potential employers and anyone else who thinks they can glean something useful from them or simply wants to play them.

First off here's a few links to some projects contained elsewhere:
- "Salvage", my little top down twin stick shooter for Android available as a premium $0.99 version or an ad supported free version.
- "Rising Nebula Extinction Star Battler: The Final Sin", yeah epic name I know.  This is an XNA project me and a team of 3 others developed as a part of our Software Development II course.  We started with a core "Galaga" style game brought in by one of our team members and adapted it into a much more dynamic system with more realistic physics, over a dozen weapon and shield upgrades, and some basic multiplayer functionality.  You can get the source code to that here.

Friday, May 20, 2011

About this blog

I'm a computer science major in my senior year of college.  I've worked on some small game design projects in the past, but now I'm planning on making my first commercial game.  And I thought I might throw out a few tutorials, tips, and ideas along the way for other people getting started.

I recently finished a course in Android development so I've got a little background with the SDK.  Mobile games are challenging when it comes to conserving resources, but they are also usually smaller in scope and highly marketable so Android seems like a good platform for my first game.

I don't pretend to be an expert on game programming or Android, but I'll learn what I need to know as I go along and maybe that will spawn some useful resources for others getting into indie development.